dechezette

13 April 09

Microsoft’s Bill Buxton, Return on Experience

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Great presentation here from Bill Buxton, Principal Researcher at Microsoft Research. This was from Mix 09 a few weeks back. Silverlight is needed to view.

Bill does a great job articulating the value of experience in the context of design. Like myself, he’s also really big on the value and role of sketching during the design process. He’s even written a book about it.

Allegedly, he’s been brought on to Microsoft to elevate the role of design in the company culture. I have yet to ping a few of my old Microsoft clients to hear their take on this.

The presentation is 20 minutes, but well worth it.

I checked out a few minutes of Scott Guthrie’s presentation which immediately follows. There was a demo of Microsoft’s Expression Web SuperPreview  - which had some cool features for cross-browser programming.

As an aside, I love how Bill’s site is completely, and I’m sure intentionally, stripped-down.

Source: Presentation Zen

22 March 09

Looking to Food for Inspiration to Innovate

imageMy brother-in-law, an aspiring chef, recently gave us A Day at eBulli as a gift. The book is photo journal day in the life of this famous restaurant. To be honest it took me a while to pick it up. It quite literally weighs a ton, and the cover wrap that proclaimed “Best chef in the world” and “Best restaurant in the world” had me put off a bit.

What I expected to see what narcissistic food porn, but was surprised to find a story of authenticity, innovation and creativity disguised as a coffee table book.

EBulli is a restaurant nestled in the hills just outside Barcelona. They received about two million reservation requests per year for only eight thousand available places. For such an exclusive list the price is relatively affordable: €250 per guest including drinks.

23 February 09

What We Can Learn from Comic Books

Beyond an appreciation of art, as creative and interactive professionals, what can we learn from comic books?

The answer is simple: storytelling.

Whether you are creating an immersive flash experience, a product finder, or a how-to guide you are weaving a narrative for the user.

Pitches, client presentation, creative briefs — all stories to be told.

In its most basic form comic books are story boards. Through masterful storyboards we can construct compelling, entertaining presentations and engaging user experiences.

Even if you’re not into comic books, I highly recommend reading Scott McCloud’s Understanding Comics. It really reveals the power of the medium and proves it through by telling its story through the medium. Apple Macintosh co-creator Andy Hertzfeld has called it “one of the most insightful books about designing graphic user interfaces ever written”.

Looking to dip your foot in? Here’s a list of a few graphic novels and series that I’m following or have recently completed. No men in tights.

imageY: The Last Man
What if everyone (and everything) on the Earth with a Y chromosone spontaneously died — all but one guy and his monkey. Author Brian K. Vaughan explores what a world run by women could look like. The complete series is available in 10 trade paperbacks, and has been the most talked about comic book over the past 6 years since The Sandman. The movie starts filming soon.


image100 Bullets
A crime noir series, that has a bit of a Quentin Tarantino feel to it with intricately woven layers within layers. The story centers around an independent group called The Trust that keeps the balance of power between a number of crime families. This series has been going on for ten years and is set to wrap up very soon with the 100th issue. Almost all issue are collected in trade paperbacks.

imageScott Pilgrim’s Precious Little Life
I picked this one up upon hearing countless praises from industry critics and comic creators alike. Set in Toronto, the story follows jobless 24-year old Scott Pilgrim’s love life and adventures in his band “Sex Bob-Omb”. Somehow creator Bryan Lee O’Mailey fuses a the simple everyday life of slacker with an all-out manga-style battle of the gods. I’ve only picked up the first one, but will definitely be picking up the four others that are currently out.

imageThe Walking Dead
How many more zombie tales can be told? I’ve never been a big fan of the genre, and the premise of this one wasn’t even anything new. But yet again the praises couldn’t be ignored. I read the first trade paperback and wasn’t convinced, but was urged by a fanboy to “stick with it, it gets better”. I’m glad I did.

 

13 February 09

How Do You Design?

image
Dubberly Design Office has compiled into a free PDF over 100 design processes from various disciplines including industrial design, software development, architecture, interactive design, and more. Unless you’re a process weenie there’s a lot in here that you’ll gloss over. But seeing IDEO’s and Doblin’s process is pretty cool. As well as the side-by-side comparisons from several interactive agencies. It’s always good to get out of the echo chamber and see how others approach design challenges.

Source @stephenanderson

posted to Process
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